“Why don’t you do something more valuable with your time?”, “Parents should be encouraging their kids to pursue more productive hobbies.”, “What’s the point?”. I hear a lot of variations of these sentiments, and it grinds my gears every time something like this comes up in conversation. Hopefully it grinds yours too. So today, my young adventurers- we’re going to discuss the academic benefits of Dungeons and Dragons. That way the next time a co-worker, friend, PTA mom, or your least favorite and overly judge-y aunt or uncle gives you a hard time you are prepared defend your questing decision. Or maybe you are that judge-y friend/aunt/uncle/PTA mom; let’s talk the truth about D&D.
Critical thinking and Problem Solving in D&D:
I personally think this is obvious- however, it must not be, considering the number of people that make scathing remarks. D&D really stretches your critical thinking and problem-solving muscles. It’s a large portion of the game. You are solving constant unexpected problems in real time.
Weather as a player unraveling puzzles, piecing together plot points, and trying to solve the overall mission of your campaign. Or as a DM who has to constantly outmaneuver their own players because someone made a ridiculous decision and the entire party went in the wrong direction as a result. The Paladin read too much into an obscure detail and now you have to figure out how to get them back on track without telling them you’re getting them back on track.
You have to ask questions and collect information through observation and constant character development in order to further the plot. Because the game is open world and open dialogue there are millions of possibilities in every interaction. Which means that your solution to the problem isn’t the only solution. And the decisions you make at the beginning of the campaign may force you and your DM to create or solve an entire different problem by the end of the story.
I haven’t played a single campaign where myself or my party didn’t unintentionally complicate or thicken the plot through our own actions thereby creating NEW and unforeseen problems to solve. The entire game is one constantly evolving puzzle that technically nobody is in control of. Which happens to make for great fun.
Creativity in D&D:
Dungeons and Dragons exercises all your creative capabilities. Not only character creation but also execution. You have to figure out how to play the character you’ve created: how they talk and what they would do in any given situation. Its almost like method acting a video game.
Creativity is also in necessary in finding solutions to every unexpected plot point your DM throws at you. You have to remember that your character is limited to the resources they have on hand or can create and utilize within their environment. Their magical, frequently hostile, and foreign environment. That means most of the time you have a team of people trying to McGuyver their way to solutions in a pinch.
I once played in a party that came upon a large camp of goblins on a mountain. We were trying to reach the top of it in order to access the temple at its peak. Our DM implied that the goblins were hostile and would be an active obstacle to us reaching our goal. Technically we were supposed to defeat the goblins, and 9/10 times that would have resulted in combat. Except we were low on supplies, two of our party were injured and we were far outnumbered.
Instead we used a magic frog totem we had picked up somewhere, Mage-Hand, a really good illusion, and my characters pet pygmy dragon to convince the goblins that a member of our party was their deity. Then we demanded a blood sacrifice that led them all to joyously jumping off a cliff. Not what our DM had in mind. But as far as solutions go- we technically defeated them. Creative problems require creative solutions.
Creativity as a DM
If you’re a DM- I take my hat off to you because you have the hardest job of all. regardless if it’s a homebrew campaign or you’re running one of the classics. You get the challenge of creating the ambiance your players experience and setting the tone. Whether that’s music, food, scents, lighting, props, maps, or creating the whole world. You also play 85% of all the different characters, stretcting yourself to distinguish each individual NPC and switch between them smoothly. You are a creative genius.
Teamwork and collaboration in D&D:
Very rarely during a campaign have I ever found myself off on my own without the rest of my party. In a successful campaigning party you learn to utilize everybody’s strengths. This balances out the team and helps cover your weaknesses. You begin to rely on certain characters to cover your back and collaborate in order to come up with solutions and ideas and solve mysteries.
D&D teaches you how to trust your teammates and how to delegate. You learn how to best utilize the players you have on your team- something that is a hugely useful skill in any leadership role. You don’t always get to pick the players on your team (or your employees) but you can learn how to best utilize the team you do have.
Math & D&D:
Math has never been my strong suit. My father would tell you that math was my greatest challenge in school and therefore one of his greatest challenges as a parent. Many of his evenings were spent sitting with me at the dining room table going over whatever the current school math topic had been. Or reading my math book to see what was coming next so he could teach it to me at home because I really struggled to focus in class on it.
I always thought it was a combination of ADHD (what I find uninteresting is almost impossible for me to focus on because there’s no dopamine in it and it is therefore a chore) combined with the fact that it was a “real time problem solving” kind of subject. Meaning it wasn’t full of information I could zone into reading or gobble down and memorize (those were the subjects I loved). I might have been able to memorize a rule or the definition of a numerator. But each equation was different and it felt like having to start over for every single math problem.
Creating Interest
D&D really helped me with my basic arithmetic as well as being able to do equations rapidly in “real time”. All of a sudden I had constant, basic math problems wrapped in an adventurous package tied up neatly with a ribbon of spontaneity and excitement (AKA dopamine). Exactly what my overactive imagination needed.
Application of Skills
During game play you are constantly adjusting your hit points, health points, cantrips, and major spell slots based on the moment to moment interactions and combat.
“I rolled my D6 for damage three times for that attack with my Warhammer and I’m advantaged because I’m raging and utilizing dwarven resilience. So that adds 2, plus my strength modifier of +2, so I deal….17 damage”
It sounds silly, but it was an effective tool in helping me apply practical math. I did better in school because of it.
Story telling in D&D:
Say what you want about story telling not being a necessary life skill- but this is a hill that I am willing to die on. Mankind has been telling stories since the beginning of time. We use them to teach lessons, share faith and beliefs, and connect with people from generation to generation. Some of the most popular modern stories are variations of the same tales we have been telling each other since the bronze age. No fairy tale: Origins of some famous stories go back thousands of years (sciencenews.org)
A Valuable Skill
Story telling is one of those skills that’s hard to teach or learn because of the way modern society is structured. But it is a valuable skill, a vastly underrated one. People connect through story telling. And I believe connection is what drives humanity. Companies spend millions of dollars every year trying to figure out how to connect with their audiences.
Story telling can make you a better communicator. It can help you relay problems and solutions in a way that people can relate to. If you work in merchandising or marketing it can help grab people’s attention.
Now you can take meetings full of statistics and numbers that nobody is really listening to anyways and turn them into a problems, situations, or stories that are relevant to the person you’re talking to. People listen to what they find relevant to them. Become a good story teller, and all of a sudden you have their attention.
If you are a DM- you’re a story teller.
You lead a group of people on an epic adventure that they have to interact and engage with. You describe worlds and people and lay multi-faceted plots at people’s feet in a way that brings them alive in the moment. If you always wished you could be in your favorite movie or book, Dungeons and Dragons is a dream come true. You get to bring that world to life for someone.
If you are a player- congratulations, you’re also a story teller.
You may not have written the campaign or created the world you’re playing in. But you tell your character’s story. Their current situation, adventures, and their backstory. You bring to life the way they talk, think and move.
Changing Educational Paradigms:
I think Educators need to consider the value of D&D as a practical application way to stitch multiple topics together. The key to educational benefits of Dungeons and Dragons is that in play, kids’ curiosity is turned on. And curiosity happens to be education’s rocket fuel. The Surprising Educational Benefits of Dungeons and Dragons – Let Grow
Are You a Teacher?
I would urge you to look into the science and psychology behind it and talk to your local educational board about incorporating it into curriculum or the classroom even in small ways. If you have a critical thinking class (and I believe all schools should) that’s a great place to apply it on a larger scale.
Do You Teach History?
Run a one shot set in the time in history or event you are studying and make your student’s participate in history in groups. You’d be amazed at what they learn about an event or time period when all of a sudden the weaponry of the American Revolution affects their hit points, or they’re struggling to complete their mission because the taxes on tea are to high and all of a sudden they get why people were pissed off.
Biology?
Pull a Miss Frizzle. One shot episode where all of your students are a white blood cell and their mission is to fight off a disease. Osmosis Jones here we come!
English?
Guess who gets to break their students up into teams and assign each team a different Shakespeare play. Tell them to run a one shot based off their play using only Shakespearean vernacular.
Assign each student a different author, then let build a character based off that author. Their mission is to battle the other authors but they’re limited to weapons and resources found in that author’s stories.
Have the entire class campaign through a book after you read it, see how they interpret it and what they get out of it. All of a sudden the Hunchback of Notre Dame is a lot more interesting to your students when they are debating whether or not Frollo is a warlock or a dark paladin.
If nothing else, I hope this has opened your eyes to the possibilities and the amount of value there is in the game. Come back soon to see the next installment of our Dungeons and Dragons series. You can find our previous post here.
Happy adventuring!
Mikaela