How to Create a Unique and Playable D&D Character

Hello Adventurer! Nice to see you back in the Guild Hall! Are you ready for our next lesson? Now that we’ve talked about world building, and we’ve discussed the benefits of D&D, as well as gone over some of our favorite beginners’ tools– it’s time to talk characters. Specifically: How to build a playable D&D Character.

Anybody can slap together a race, class, and some basic stats and run with it. But that’s not the same thing as creating a playable D&D character with depth that is believable and fun for you to interact with. We’re talking about the kind of character that your DM falls in love with and therefore can’t kill. Well, they can still kill them, it’ll just be a lot harder for them to bring themselves to do it.

Resources that will help you Build a Playable D&D Character:

D&D players handbook: we talked about this in a previous post. You can read more about it here.

Ultimate RPG Character Backstory Guide: also on that list of resources for beginners’, this is where this book is really going to be your best friend.

You and your brain.

Building a Playable D&D Character

I won’t walk you through every single step in detail because you don’t need me for that. We’re talking Nitty Gritty 4 Dimensional Characters here, Backstory, personality, believability, the whole shebang. I’ll still cover the basics, because there are some things to consider. But for an in-depth look at the races, classes etc. you will want to refer to your D&D players handbook, or your DM if it’s a homebrew campaign and you maybe have some more race options you’d like to explore.

Select your Race:

This will be the foundation of your stats and your skill set. Refer to your D&D handbook. If you are selecting a home brew race you will need to work with your DM to reference believable/ reasonable stats/ race advantages etc.

Select your Class:

if you are playing 5E your base options are barbarian, bard, cleric, druid, fighter, monk, paladin, ranger, rogue, sorcerer, warlock, wizard, blood hunter. Refer to your D&D handbook for a breakdown of each.

Choose your alignment:

this is the beginning of believability in a playable D&D Character. Some races are inclined towards certain alignments (ie dwarves: lawful good, Tiefling: Chaotic neutral) that being said you still have flexibility SO LONG AS it can be explained or rationalized by your backstory. Think about the kind of character you want to build. This selection impacts your character’s morals and decision-making process.

Alignment is an X/Y axis scenario (X: lawful, chaotic, Neutral Y: Good, Evil, Neutral). Both Axis’ have a neutral component.

  • Lawful: The rules matter more to me than individuals. “The Law is hard but it is the Law.”
  • Good: Other People’s well-being matters more than own. “For the Greater Good.”
  • Chaotic: Individuals matter more to me than the rules. “You say rules, I say Guidelines.”
  • Evil: My own wellbeing is more important than rules or the general public. “I am my own Rule.”
  • Neutrals: My opinion of what is more important is on a case-by-case basis. “The Devil is in the details.”

Lawful Evil:

A lawful evil character is going to follow a strict moral code. It might be warped, sure. But they are going to follow the letter of the law just as much as a lawful good character. They’re just following their own law. Think Darth Vader or Lord Voldemort.

Lawful Good:

A lawful good character is going to follow the letter of the law for the greater good, regardless of what that means for themselves. You see this a lot with Paladin types. A good example is Captain America.

Lawful Neutral:

we do what we must. They are characterized by being bound to a code or set of rules. They may not agree with all of those rules, but they understand the necessity of following them for a functional society. The punisher is a good example of this.

Chaotic Good:

Chaotic Good characters are going to do what they believe to be right for an individual regardless of what the law says (think Robin Hood).

Chaotic Neutral:

A Chaotic Neutral Character is the essence of “I do what I want when I want as I see fit.” These characters do have moral codes and beliefs that they live by, but it is on a case-by-case basis and they take all the semantics into their account. Decisions are made at their discretion. Riddick is a great example of Chaotic Neutral.

Chaotic Evil:

In contrast, a chaotic evil character is going to say “Fuck the rules and fuck you.” The Joker.

Neutral Good:

Gandalf The Grey is a prime example of “Neutral good” in that he has a strong desire to do good and make the world a better place, but unlike a lawful good he is willing to compromise on societal correctness to do so (insert every instance in which he utilizes hobbits to achieve his long term goals), occasionally seen as unreliable but largely at the end of the day they are about balance and acknowledging that there are multiple sides to every situation and decisions are not a one size fits all.

True Neutral:

True Neutral is less common because it is harder to play than you might suspect and it’s easy to accidently slip into “Neutral Good” as the line is very fine- this is one of my favorites and I think this excerpt from Gamer’s Decide explains it best: “The True Neutral alignment represents a character who is neutral on all alignments, and does not feel strongly about good, evil, law, or chaos. They may act in their own self-interest, but they do not have a particular moral or ethical code that they follow. They may act to preserve balance or neutrality, but they are not necessarily committed to doing so.”  Geralt of Rivia is an excellent example of true neutral.

An Additional tool for this is the Save the Cat Prompt on Page 16 of the RPG backstory builder.

Choose Your Background:

Here you will also want to refer to your player handbook for the basic categories. You can also chat with your DM for a homebrew to customize something that matches your character better. Remember that this is not your backstory- it’s your background. In the vaguest of terms think of it as the style of your upbringing: Urchin vs Noble vs Criminal vs Hermit etc. each one comes with its own set of proficiencies or perks.

Spend some time thinking about this, as this is what you will build your backstory off of (or if you’re like me you already have your backstory and you’re going to pick the background that fits with it the best and gives you the proficiencies you want or are looking for.) You can use the roll technique and use some personality traits from the handbook if you want or pull your own, but this is where your characters quirks start to develop.

Arm Yourself:

Spend some time thinking about how you want your character to be involved in combat. This is heavily affected by your race and class but I have seen some unconventional blends that have worked. Its all about believability. If you are a physical fighter instead of a spell caster etc. you may want to spend some extra time in chapter 5 of the Player’s handbook as it goes into detail about different types of weapons and may give you some ideas, or templates to pull unconventional weapons from.

Write a basic backstory:

You don’t have to be an award winning novelist. Or even a good writer. I urge people to try for a paragraph or so, but I also totally get if you have an idea in your head but you aren’t an avid writer. My husband uses bullet points for the ideas he has and the things that are important to him and doesn’t bother stringing them into paragraphs. He can talk to you about his character but isn’t going to write a story.

However your brain works- write down your origin story: Who are you? Where do you come from? Why are you adventuring? What is your purpose? Who raised you? If you were making a 30 second intro clip for your character’s video game- what’s the premise?

Let’s Get Gritty:

So you have your basic build. Now let’s take basic and build it 4 dimensional. Let’s give it personality, nuance, believability, and pizazz. Nobody plays D&D to be boring- that’s what real life is for. D&D operates in the realm of possibility. Have fun. Play with it. This is how we take the basics of stats and story, and add flesh and blood until we have a playable D&D Character.

Appearance:

maybe you thought this would go in the generic section, but I want you to go beyond how tall you are, what color you hair is, and what color you are based on your dragonborn heritage. Picture your character clearly in your head.

Mikaela’s OC Niamh “Dragonheart” Rumnaheim with Pipsqueak drawn by Chris Vernam

How has their lifestyle affected their physique? Calloused hands could just as easily be from a lifetime of baking bread as they can from hefting a sword. Is your profession or background reflected in your wardrobe or jewelry? Could someone guess what you do based on your appearance or gear? What’s the likelihood of someone guessing and getting wrong? Are the little splatters of pigment on your fingertips from ink or the toxins you lace your weapons with? Do you have freckles? Identifying tattoos? What is your body language like? Do you come across cocky? Mousy? Stuffy? Intelligent? Might your appearance intimidate others or impact how villagers view you? Do you  face any biases because of your appearance?

Language:

A big portion of buidling a playable D&D character is developing parts of them that you can interact with and bring to life. How does your character speak? What’s their vocabulary like? Do they have any phrases or terms that they use regularly? This is a great way to add depth and believability to a character and make game play more fun.

A sorcerer is going to have a much different vocabulary than a soldier or a priest. Does their hometown impact their accent or their colloquialisms? Can other people tell where they are from based on their speech? Is there something that makes their vernacular unique? A fun little added tool you can use in addition to these questions is the idiom generator on page 14 of the RPG backstory guide.

Religion and Beliefs:

In addition to whatever your D&D ‘deity’ is, or two whom your character pays homage, spend some time thinking about what their beliefs are. Do they actively practice their religion or passively believe in something? How much does it affect their day to day life? Do they observe any strange or interesting holidays? A fun (though not all inclusive) prompt for holidays is on page 18 of the RPG character backstory.

Core lessons:

A good way to build out a playable D&D character is to think about all formative things your character has learned up until the start of the campaign. All real people have them. life events and lessons that have shaped how we view and interact with the world. These should be based on your characters traits and backstory but with more detail. Try for a minimum of 5. What events, choices, or traumas have they lived through that have shaped their character? An amazing set of 5 questions to help you with this is on page 26 of the RPG Character backstory Guide.

Party Preferences:

What kind of company do you keep? Obviously, you don’t get to pick what kind of characters your friends or party members choose to play, or what your DM evilly decides to do with that. BUT based on your backstory and character you should be able to describe who your character would like to adventure with, or if there is anybody your character would absolutely not do well with. It will affect how your character interacts with the other player characters as well as any NPC’s your DM cooks up.

Taylor’s OG Campaign Party

Think about it like this: if your backstory is written around the fact that your family was murdered by a war band of goblins and another party member happens to be half goblin… you might have some prejudices or some strained interactions to work through. It will also be a factor in how you interact (or should interact) with NPC’s. remember- you are not you, you are your character. An example of this concept can be found on page 28 of the RPG character backstory guide.

Add detail to your core stats:

Sure, a barbarian is strong, but go deeper. How are you strong compared to other barbarians? How did you come to be this way? Of course a rogue is high in dexterity (if they’re a good rogue) but how might someone else be able to tell you’re dexterous, what might hint at your master thief skills? There’s a fun exercise in the RPG character guide called “Across a crowded Tavern” on page 32 that will highlight some ideas for this.

What drives you forward:

when all seems lost and things aren’t going according to plan (and they won’t). what inner strength, power, ideal, or memory pushes you to keep going. What stops your character from tapping out even when 80% of them is ready too? Check out the exercise on page 45 of the RPG book for some examples.

Create a mental snapshot of home:

what did your childhood home look like and how might that environment have impacted who your character currently is? Were you raised in a city? A village? A tribe? In a metropolis or a forest? A cave dwelling civilization? Where did you call home? where did you usually sleep? Do you miss it? Where did people socialize? What did community interaction look like? What did people respect? Who was in charge? Check out page 47 of the backstory guide for more prompts.

Creeds, mottos, and ideals:

this is different than beliefs, lessons, or idioms- even though lessons and idioms typically have meaning or deeper wisdom in them. Not a slogan, or a catch phrase (although those are equally endearing in a character- we see you Naruto). It doesn’t even necessarily have to be something your character technically excels at but rather something they hold in high esteem, a trait they aspire to, or something they believe in outside of religion. These are statements of belief outside of deities. Examples might be:

  • Life is what we make it.
  • We have nothing if we don’t have our morals.
  • The only thing stronger than a man’s given word is his heart.
  • Power is the only guarantee of freedom
  • We always have a choice.
  • It’ll feel better when it quits hurting.

Valuable advice:

what is the best piece of advice your character has ever received? If they could pass on any one piece of advice what would it be? Similar to creeds and mottos, but distinct in that this is something they have learned, that they live by, and act on whenever possible. A belief they hold in the livable present. Examples might include:

  • When you get the chance to dance, dance.
  • The man is the head of the family, but the woman is the neck and she can turn the head any way she wants.
  • Tuck your chin, you’re going to get hurt, expect it and be ready.
  • This too shall pass
  • The friends who criticize your actions are the ones who really care about you. If they didn’t care they wouldn’t waste their breathe.
  • If you love something enough, and for long enough, the rest of the world will eventually have no choice but to accept it, regardless of its original perception of it.
  • All things worth having are worth working for.
  • You’re always going to be “too much” of something to someone, do not dim your light for anybody.

Fears, Flaws, and weaknesses:

nobody, or character for that matter, is perfect. Even superman has kryptonite. To make a character really fun to both play, but also interact with for your DM and party members come up with a short list of “shortcomings” or flaws. They could be major or minor, or something your character is actively working on improving, extra props if at least one of them is something that your other party members can leverage.

  • You snore terribly.
  • You’re a dwarf that can’t hold your ale- a complete lightweight, the family doesn’t talk about it.
  • You have a gambling problem
  • You are a terrible cook- like give someone food poisoning bad.
  • You are severely ADHD- this causes problems in combat, problems with your memory, and with everyone elses sleep schedule. You lose everything contstantly.
  • You have a soft spot for strays and are always trying to “adopt” the local critters. Even when your party can’t hide them, feed them, or otherwise deal.
  • You are terrified of the dark- dungeons, am I right?
  • You can’t swim
  • Terrible anemia
  • Petrified of zombies
  • Invasive thoughts with no filter. Your party does not appreciate you making your disturbing thoughts their newest fears.
  • You have a crippling fear of heights.

Consider your long-term goal:

I want to leave you with an idea for character development as you go forward to create. Remember that what you are building is the base of your character. The point of D&D is to play/tell a story. Characters develop during stories. What you are making is the origin story, the idea, and the potential. But remember that your character is going to interact with others, be subject to circumstance, and hopefully have the opportunity to grow. Don’t try and create a level 10 character with an “I saved the world” backstory. That’s what the story is about.

Mikaela's OC Pipsqueak, drawn by The Polite Pencil (Micheil Salmons)
Mikaela’s OC Pipsqueak drawn by The Polite Pencil (Micheil Salmons)

But also, do not limit your character ideas to what your current stats are- your character is as fluid as its development is. Some gardeners become protectors in great stories. If the templates and basic things don’t seem like they are ticking all the right boxes, or that nothing quite describes the character you’d like to build…. Remember that multi-classing is a thing. The possibilities are endless depending on what choices you are willing to make. In much the same way as real life you can choose to learn multiple things to create your own field of study/ specialty. If you’d like to learn more about multi-classing, check out page 163 of the D&D Players handbook.

Now go out there, build an awesome character, and keep your eyes peeled for our next D&D post where Taylor will cover actual execution and playing of this awesome character you have created.

See you on the battlefield!

Mikaela

Conquering Educational Dragons: 5 Academic Benefits of D&D & how to Create Adventure in the classroom

“Why don’t you do something more valuable with your time?”, “Parents should be encouraging their kids to pursue more productive hobbies.”, “What’s the point?”. I hear a lot of variations of these sentiments, and it grinds my gears every time something like this comes up in conversation. Hopefully it grinds yours too. So today, my young adventurers- we’re going to discuss the academic benefits of Dungeons and Dragons. That way the next time a co-worker, friend, PTA mom, or your least favorite and overly judge-y aunt or uncle gives you a hard time you are prepared defend your questing decision. Or maybe you are that judge-y friend/aunt/uncle/PTA mom; let’s talk the truth about D&D.

Critical thinking and Problem Solving in D&D:

I personally think this is obvious- however, it must not be, considering the number of people that make scathing remarks. D&D really stretches your critical thinking and problem-solving muscles. It’s a large portion of the game. You are solving constant unexpected problems in real time.

Weather as a player unraveling puzzles, piecing together plot points, and trying to solve the overall mission of your campaign. Or as a DM who has to constantly outmaneuver their own players because someone made a ridiculous decision and the entire party went in the wrong direction as a result. The Paladin read too much into an obscure detail and now you have to figure out how to get them back on track without telling them you’re getting them back on track.

black and white chess pieces on chess board
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You have to ask questions and collect information through observation and constant character development in order to further the plot. Because the game is open world and open dialogue there are millions of possibilities in every interaction. Which means that your solution to the problem isn’t the only solution. And the decisions you make at the beginning of the campaign may force you and your DM to create or solve an entire different problem by the end of the story.

I haven’t played a single campaign where myself or my party didn’t unintentionally complicate or thicken the plot through our own actions thereby creating NEW and unforeseen problems to solve. The entire game is one constantly evolving puzzle that technically nobody is in control of. Which happens to make for great fun.

Creativity in D&D:

Dungeons and Dragons exercises all your creative capabilities. Not only character creation but also execution. You have to figure out how to play the character you’ve created: how they talk and what they would do in any given situation. Its almost like method acting a video game.

A rendering of Mikaela’s Character Niamh by Chris Vernam

Creativity is also in necessary in finding solutions to every unexpected plot point your DM throws at you. You have to remember that your character is limited to the resources they have on hand or can create and utilize within their environment. Their magical, frequently hostile, and foreign environment. That means most of the time you have a team of people trying to McGuyver their way to solutions in a pinch.

I once played in a party that came upon a large camp of goblins on a mountain. We were trying to reach the top of it in order to access the temple at its peak. Our DM implied that the goblins were hostile and would be an active obstacle to us reaching our goal. Technically we were supposed to defeat the goblins, and 9/10 times that would have resulted in combat. Except we were low on supplies, two of our party were injured and we were far outnumbered.

Instead we used a magic frog totem we had picked up somewhere, Mage-Hand, a really good illusion, and my characters pet pygmy dragon to convince the goblins that a member of our party was their deity. Then we demanded a blood sacrifice that led them all to joyously jumping off a cliff. Not what our DM had in mind. But as far as solutions go- we technically defeated them. Creative problems require creative solutions.

Creativity as a DM

If you’re a DM- I take my hat off to you because you have the hardest job of all. regardless if it’s a homebrew campaign or you’re running one of the classics. You get the challenge of creating the ambiance your players experience and setting the tone. Whether that’s music, food, scents, lighting, props, maps, or creating the whole world. You also play 85% of all the different characters, stretcting yourself to distinguish each individual NPC and switch between them smoothly. You are a creative genius.

Teamwork and collaboration in D&D:

Very rarely during a campaign have I ever found myself off on my own without the rest of my party. In a successful campaigning party you learn to utilize everybody’s strengths. This balances out the team and helps cover your weaknesses. You begin to rely on certain characters to cover your back and collaborate in order to come up with solutions and ideas and solve mysteries.

person writing on the notebook
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D&D teaches you how to trust your teammates and how to delegate. You learn how to best utilize the players you have on your team- something that is a hugely useful skill in any leadership role. You don’t always get to pick the players on your team (or your employees) but you can learn how to best utilize the team you do have.

Math & D&D:

Math has never been my strong suit. My father would tell you that math was my greatest challenge in school and therefore one of his greatest challenges as a parent. Many of his evenings were spent sitting with me at the dining room table going over whatever the current school math topic had been. Or reading my math book to see what was coming next so he could teach it to me at home because I really struggled to focus in class on it.

I always thought it was a combination of ADHD (what I find uninteresting is almost impossible for me to focus on because there’s no dopamine in it and it is therefore a chore) combined with the fact that it was a “real time problem solving” kind of subject. Meaning it wasn’t full of information I could zone into reading or gobble down and memorize (those were the subjects I loved). I might have been able to memorize a rule or the definition of a numerator. But each equation was different and it felt like having to start over for every single math problem.

Creating Interest

D&D really helped me with my basic arithmetic as well as being able to do equations rapidly in “real time”. All of a sudden I had constant, basic math problems wrapped in an adventurous package tied up neatly with a ribbon of spontaneity and excitement (AKA dopamine). Exactly what my overactive imagination needed.

Application of Skills

During game play you are constantly adjusting your hit points, health points, cantrips, and major spell slots based on the moment to moment interactions and combat.

polyhedral D&D dice on wooden surface
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“I rolled my D6 for damage three times for that attack with my Warhammer and I’m advantaged because I’m raging and utilizing dwarven resilience. So that adds 2, plus my strength modifier of +2, so I deal….17 damage”

It sounds silly, but it was an effective tool in helping me apply practical math. I did better in school because of it.

Story telling in D&D:

Say what you want about story telling not being a necessary life skill- but this is a hill that I am willing to die on. Mankind has been telling stories since the beginning of time. We use them to teach lessons, share faith and beliefs, and connect with people from generation to generation. Some of the most popular modern stories are variations of the same tales we have been telling each other since the bronze age. No fairy tale: Origins of some famous stories go back thousands of years (sciencenews.org)

A Valuable Skill

Live Action of Niamh, Mikaela’s favorite D&D Character

Story telling is one of those skills that’s hard to teach or learn because of the way modern society is structured. But it is a valuable skill, a vastly underrated one. People connect through story telling. And I believe connection is what drives humanity. Companies spend millions of dollars every year trying to figure out how to connect with their audiences.

Story telling can make you a better communicator. It can help you relay problems and solutions in a way that people can relate to. If you work in merchandising or marketing it can help grab people’s attention.

Now you can take meetings full of statistics and numbers that nobody is really listening to anyways and turn them into a problems, situations, or stories that are relevant to the person you’re talking to. People listen to what they find relevant to them. Become a good story teller, and all of a sudden you have their attention.

If you are a DM- you’re a story teller.

You lead a group of people on an epic adventure that they have to interact and engage with. You describe worlds and people and lay multi-faceted plots at people’s feet in a way that brings them alive in the moment. If you always wished you could be in your favorite movie or book, Dungeons and Dragons is a dream come true. You get to bring that world to life for someone.

If you are a player- congratulations, you’re also a story teller.

You may not have written the campaign or created the world you’re playing in. But you tell your character’s story. Their current situation, adventures, and their backstory. You bring to life the way they talk, think and move.

Changing Educational Paradigms:

students raising their hands in the classroom
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I think Educators need to consider the value of D&D as a practical application way to stitch multiple topics together. The key to educational benefits of Dungeons and Dragons is that in play, kids’ curiosity is turned on. And curiosity happens to be education’s rocket fuel. The Surprising Educational Benefits of Dungeons and Dragons – Let Grow

Are You a Teacher?

I would urge you to look into the science and psychology behind it and talk to your local educational board about incorporating it into curriculum or the classroom even in small ways. If you have a critical thinking class (and I believe all schools should) that’s a great place to apply it on a larger scale.

man laughing beside a woman studying
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Do You Teach History?

Run a one shot set in the time in history or event you are studying and make your student’s participate in history in groups. You’d be amazed at what they learn about an event or time period when all of a sudden the weaponry of the American Revolution affects their hit points, or they’re struggling to complete their mission because the taxes on tea are to high and all of a sudden they get why people were pissed off.

Biology?

boy writing on his notebook
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Pull a Miss Frizzle. One shot episode where all of your students are a white blood cell and their mission is to fight off a disease. Osmosis Jones here we come!

English?

Guess who gets to break their students up into teams and assign each team a different Shakespeare play. Tell them to run a one shot based off their play using only Shakespearean vernacular.

Assign each student a different author, then let build a character based off that author. Their mission is to battle the other authors but they’re limited to weapons and resources found in that author’s stories.

Have the entire class campaign through a book after you read it, see how they interpret it and what they get out of it. All of a sudden the Hunchback of Notre Dame is a lot more interesting to your students when they are debating whether or not Frollo is a warlock or a dark paladin.

If nothing else, I hope this has opened your eyes to the possibilities and the amount of value there is in the game. Come back soon to see the next installment of our Dungeons and Dragons series. You can find our previous post here.

Happy adventuring!

Mikaela

Dungeons & Dragons: 5 Fantastic Resources for Seizing Epic Adventure

So, you want to play Dungeons & Dragons? But you’re an introvert. You’ve got your dice. You’ve got a basic idea for a character in your head. Hell, you may even have a group of friends to play with. But you’re not sure where to go from there.

Taylor’s OG DND Campaign Group in all their Glory.

Not to worry young adventurer, the Guild has got your back. Below is a list of our favorite resources for beginners. By no means comprehensive because the resources are endless. However, we’ve sorted and shlogged through the ones we’ve used over the years and narrowed it down to the ones that we love the best for the absolute beginners.

Those of you that, like us, want to learn the in-depth mechanics and nitty gritty character-building aspects without feeling like you have to ask a million questions in front of others. You’ll still probably have to ask some questions, but we get it; we don’t like feeling publicly inept either.

DND Player Guidebook:

This kind of goes without saying because honestly, for a beginner it’s hard to play without one. but honest-to-god this is also still on this list because at the end of the day, this is the DND basics bible. You can pick it up at any Barnes N Nobles, most gaming stores, and like everything else these days, Amazon: Amazon.com: D&D Player’s Handbook (Dungeons & Dragons Core Rulebook): 9780786965601: Wizards RPG Team: Everything Else

Note Book or Campaign Journal:

This is a preference thing. But for me, I wanted to be able to record our campaign as well as anything else I thought would be noteworthy or useful. Especially since while you’re learning it can be hard to catch every detail since you’re focusing on mechanics. For me, it came in handy because I was able to refer back to things months later that ended up being useful for my party as a whole. Its also a great place to sketch things for reference.

ancient handwritten scripture on yellowed pages in leather tome
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Technically speaking you can use anything from a binder with paper in it, to a spiral notebook etc. You can even use a laptop and type things if you are so inclined. It’s not my preferred method because personally I prefer to write and it limits my ability to sketch. But, at the end of the day- its up to you. As we know, my sister and I can be a little extra so I typically try and find a notebook or record keeper that I feel really fits and reflects my character.

For my barbarian I had a brown raw leather bound book. For my last rogue I actually found one that had a lock on it that I thought fit her vibe. This one in the link is the one I just bought for the new character I just built that I’m going to use in Taylor’s first DMing Campaign. Amazon.com : Rosmryx DND Notebook or Journal, 200 Pages Hardcover Dragon Embossed Leather A5 Notebook, RPG & DM Character Notebook, Dragon Journal for DND Gifts or Accessories, and Players Handbook or Spell Book : Office Products I encourage you to have fun with it. It’ll add to your overall experience playing.

DND Character Sheets:

Now, some of those notebooks come with character sheets in them already. And the players handbook has a master copy that you can always scan and print if you have access to a scanner. Or, you can print them from online. dungeon and dragon character sheets – Search Images (bing.com)

For a beginner- I have found that the best thing to do is to print one and then go to Kinkos or something and get it laminated. You spend a lot of time erasing in the beginning. Honestly, its just faster and less paper waste. When you’re not playing you can slide it into a sleeve protector, so nothing gets smudged and then pull it out next time you play.

RPG Player Character Building Book:

This is by far my favorite thing on this list. On one level, character building isn’t hard, don’t let people intimidate you with that. On another level, it can be overwhelming as a first time player. The DND handbook will walk you through the basics: Race, Class, Background, Alignment, backstory, etc. BUT, then there’s making a character that is layered, detailed, and roll-playable. You can go basic, sure. But DND is one of those things that the more you put into it, the more detail and life you give it- the more you’ll get out of it.

This book is a great tool for figuring out how you want to play your character once you’ve built them. The Beauty of this book? You can get it in hard copy/ paper copy if you’re like me and want the tangible thing, or want to actually fill out the prompts in the book. OR its also available on kindle unlimited (AKA FREE) for on-the-go endless use. The Ultimate RPG Character Backstory Guide: Prompts and Activities to Create the Most Interesting Story for Your Character (Ultimate Role Playing Game Series) – Kindle edition by D’Amato, James. Humor & Entertainment Kindle eBooks @ Amazon.com.

DND Beyond:

This is technically the grand cheat code of beginners guides for actual game mechanics. Basic access is free- which is a great place to start. If you want access to some of the more obscure races (or are going more non-traditional/ homebrew) then there are things you end up paying for. Either way, totally worth it if you want to focus on getting into character instead of how to roll your dice and do the math portion.

Crit 1 sticker by Taylor available in our Shop

This takes out ninety percent of the guess work involved if this is the part that intimidates you. You can create your character, run your sheet, even roll digital dice (if you happen to forget yours) and it will do all the modifier math for you. If you want the action, social, role-play adventure part but looking at all the variables and what goes with what makes you nauseous- then this is your best friend. You can find the link to start for free here: D&D Beyond Character Sheet (dndbeyond.com)

Mikaela Dressed as Niamh Dragonheart

Hopefully, these resources make your early days of adventuring less intimidating. If you’re new to the blog or just trying to decide if you think DND is for you- check out our guild talk post Q&A on DND here. We’re excited to continue our Dungeons and Dragons Series with you. We have a new campaign starting soon as Taylor steps into the roll of Dungeon Master for the first time. Are there other resources you have tried or really love? Let us know!

We’ll see you on the battlefield!

Mikaela